POTSDAM -- Two game industry experts, one a former Ogdensburg resident, will share their knowledge of the game industry at Clarkson University on Oct. 5 as part of the David A. Walsh seminar series. …
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POTSDAM -- Two game industry experts, one a former Ogdensburg resident, will share their knowledge of the game industry at Clarkson University on Oct. 5 as part of the David A. Walsh seminar series.
Their talk, "Everything You Want to Know About the Game Industry: Q&A with Game Industry Veterans Brenda and John Romero," begins at 7:30 p.m. in the Barben Rooms in Cheel Campus Center.
The presentation is free and open to the public.
Brenda Romero, a 1989 alumna of Clarkson's technical communication program and native of Ogdensburg, is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises.
Her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play.
Brenda Romero won the Ambassador’s Award at the Game Developers Choice Awards in 2015, and she received a Fulbright award in 2014 to study Ireland’s game industry, academic and government policies. She was named one of the top 10 game developers by Gamasutra.com in 2013, and Develop magazine listed her among the 25 people who changed games in 2013.
John Romero is an award-winning game designer, level designer and programmer whose work spans more than 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. He has worked in the mobile, hardcore, mid-core, casual and MMO space. He has co-founded eight successful game companies including the lies of id Software, Gazillian Entertainment and, most recently, Loot Drop.
He is considered to be among the world's top game designers, and his products have won more than 100 awards. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers.
Brenda and John Romero co-own Loot Drop and Romero Games.